![]() ![]() The Xbox One debuted in November last year with a new protocol for communicating with peripherals, removing any hope for backward compatibility with my Xbox 360 racing setup. Reverting back to a controller after several happy years of force-feedback steering wheels left me unclear about just how immersive Turn 10’s latest game truly was. The first was my introduction to Thrustmaster’s TX Racing Wheel. Two things happened last week that suggest this has happened. When I first got my hands on Forza 5, I felt the game showed plenty of promise but needed to grow into its potential. It’s now as authentically narrow and bumpy as the real "Green Hell," and between those two additions to the Forza experience, it’s actually a miracle I’ve gotten anything else done since. Announced as a free addition at E3 last monday, by the time I turned on my Xbox One, the track (along with another five DLC cars) was ready and waiting for me, and Turn 10 did a great job. That the wheel revealed Forza Motorsport 5 to be truly immersive was one revelation, but the other thing to rock my world was the arrival (finally!) of the Nurburgring. ![]()
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